Initialize engine version: 5.3.3f1 (910d71450a97)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 10.0]
    Renderer: NVIDIA Quadro FX 580 (ID=0x659)
    Vendor:   NVIDIA
    VRAM:     2280 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Unity\Dirty River\Builds\Windows\Froggin_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Unity\Dirty River\Builds\Windows\Froggin_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Unity\Dirty River\Builds\Windows\Froggin_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Unity\Dirty River\Builds\Windows\Froggin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Unity\Dirty River\Builds\Windows\Froggin_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Unity\Dirty River\Builds\Windows\Froggin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Unity\Dirty River\Builds\Windows\Froggin_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Unity\Dirty River\Builds\Windows\Froggin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Unity\Dirty River\Builds\Windows\Froggin_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Unity\Dirty River\Builds\Windows\Froggin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Unity\Dirty River\Builds\Windows\Froggin_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Unity\Dirty River\Builds\Windows\Froggin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.166 seconds
Platform assembly: D:\Unity\Dirty River\Builds\Windows\Froggin_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Unity\Dirty River\Builds\Windows\Froggin_Data\Managed\System.dll (this message is harmless)
desktop: 1024x1280 60Hz; virtual: 3584x1600 at -1024,0
<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.490761 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.138013 ms

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 461.
Total: 0.253155 ms (FindLiveObjects: 0.014617 ms CreateObjectMapping: 0.012440 ms MarkObjects: 0.219567 ms  DeleteObjects: 0.006531 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.970949 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 461.
Total: 0.278969 ms (FindLiveObjects: 0.026124 ms CreateObjectMapping: 0.022703 ms MarkObjects: 0.226720 ms  DeleteObjects: 0.002799 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 72.964561 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 461.
Total: 0.248179 ms (FindLiveObjects: 0.014928 ms CreateObjectMapping: 0.013062 ms MarkObjects: 0.217390 ms  DeleteObjects: 0.002799 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 101.596680 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 461.
Total: 0.248179 ms (FindLiveObjects: 0.014617 ms CreateObjectMapping: 0.013062 ms MarkObjects: 0.217390 ms  DeleteObjects: 0.002799 ms)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 1ee4 -> priority: 1 
